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extends RichTextLabel
var dnum
var displaying = false
var currentlyDisplaying = " "
var secretCode = randi_range ( 100000 , 999999 )
var quizCorrect = false
var quizAnswered = false
var freeze = false
signal gabeTrigger
signal gabeExit
signal shounicTrigger
signal shounicExit
signal fadeToBlack
signal unfade
func _ready ( ) :
dnum = 0
displaySlow ( " A peaceful day in VALVe HQ " )
unfade . emit ( )
func displaySlow ( txt ) :
currentlyDisplaying = txt
displaying = true
var doneChars = " "
for character in txt :
if displaying :
doneChars = doneChars + character
await get_tree ( ) . create_timer ( 0.015 ) . timeout
if displaying :
text = doneChars
if not get_child ( 0 ) . playing :
get_child ( 0 ) . play ( )
else :
break
else :
break
currentlyDisplaying = " "
displaying = false
func _on_continue_pressed ( ) :
if not currentlyDisplaying and not freeze :
match dnum :
- 1 :
var save = FileAccess . open ( " user://secrets.sds " , FileAccess . WRITE )
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save . store_line ( " quizSecretOne = " + str ( secretCode ) )
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text = " Psst, use code " + str ( secretCode ) + " ! "
dnum = - 2
0 :
displaySlow ( " Oh? " )
1 :
gabeTrigger . emit ( )
displaySlow ( " Hi, I ' m Gabe Newell! " )
get_parent ( ) . get_child ( 1 ) . text = " Gabe Newell "
get_parent ( ) . get_child ( 1 ) . visible = true
2 :
displaySlow ( " I ' d like to invite you to a quiz at VALVe HQ! " )
3 :
displaySlow ( " It ' s a TF2 Trivia thing. You will be going against many famous TF2ubers, like Shounic... Shounic... and erm, shounic (we couldn ' t get permission from LazyPurple). " )
4 :
displaySlow ( " Will you accept? " )
get_node ( " /root/Control/Continue " ) . visible = false
get_node ( " /root/Control/YesNo " ) . visible = true
6 :
displaySlow ( " I ' ll see you then soon! " )
fadeToBlack . emit ( )
7 :
get_parent ( ) . get_child ( 1 ) . visible = false
displaySlow ( " 2 Hours later... " )
unfade . emit ( )
8 :
get_parent ( ) . get_child ( 1 ) . visible = true
displaySlow ( " Hi! " )
9 :
displaySlow ( " The quiz is ready now! I ' ll go call shounic. " )
gabeExit . emit ( )
10 :
get_parent ( ) . get_child ( 1 ) . text = " Shounic "
displaySlow ( " Hi. " )
shounicTrigger . emit ( )
11 :
displaySlow ( " So apparently to celebrate them embracing treadmill work, we are doing a trivia quiz. " )
12 :
displaySlow ( " Neat. " )
13 :
displaySlow ( " What ' s your name? " )
14 :
displaySlow ( " Your name is \" Chat \" ? That ' s a very strange name. " )
15 :
displaySlow ( " It also sounds oddly familiar... " )
16 :
displaySlow ( " Anyways, let ' s get on with the quiz. " )
17 :
shounicExit . emit ( )
gabeTrigger . emit ( )
get_node ( " /root/Control/Continue " ) . visible = false
get_parent ( ) . get_child ( 1 ) . text = " Gabe Newell "
displaySlow ( " Which one of these is not a real item? " )
get_node ( " /root/Control/QuizAnswers " ) . visible = true
for i in range ( 500 ) :
await get_tree ( ) . create_timer ( 0.01 ) . timeout
if quizAnswered :
break
get_node ( " /root/Control/QuizAnswers " ) . visible = false
get_node ( " /root/Control/Continue " ) . visible = true
get_parent ( ) . get_child ( 1 ) . text = " Shounic "
if ! quizCorrect :
dnum = 21
get_node ( " /root/Control/Continue " ) . emit_signal ( " pressed " )
gabeExit . emit ( )
shounicTrigger . emit ( )
18 :
displaySlow ( " That ' s... right (it got removed). " )
19 :
get_parent ( ) . get_child ( 1 ) . text = " Gabe Newell "
displaySlow ( " Welp, that ' s all we have time for. See you in another 2-4 years for the next quiz! " )
20 :
get_parent ( ) . get_child ( 1 ) . text = " Shounic "
displaySlow ( " That was underwealming... " )
var transparency = 0
freeze = true
for i in range ( 100 ) :
transparency += 0.01
await get_tree ( ) . create_timer ( 0.01 ) . timeout
get_node ( " /root/Control/FadeToBlack " ) . color = Color ( 0 , 0 , 0 , transparency )
await get_tree ( ) . create_timer ( 0.01 ) . timeout
get_tree ( ) . change_scene_to_file ( " res://scenes/house/house.tscn " )
21 :
displaySlow ( " It ' s the community jarate. It used to exist but got removed. " )
dnum = 20
22 :
freeze = true
displaySlow ( " Congratulations. You are a loser. " )
var transparency = 0
for i in range ( 100 ) :
transparency += 0.01
await get_tree ( ) . create_timer ( 0.01 ) . timeout
get_node ( " /root/Control/FadeToBlack " ) . color = Color ( 0 , 0 , 0 , transparency )
await get_tree ( ) . create_timer ( 0.01 ) . timeout
get_tree ( ) . change_scene_to_file ( " res://scenes/house/house.tscn " )
dnum += 1
elif not freeze :
displaying = false
text = currentlyDisplaying
currentlyDisplaying = " "
func _on_no_pressed ( ) :
if not currentlyDisplaying :
match dnum :
5 :
get_parent ( ) . get_child ( 1 ) . visible = false
get_node ( " /root/Control/YesNo " ) . visible = false
get_node ( " /root/Control/Continue " ) . visible = true
displaySlow ( " You get up slowly, and leave the building " )
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var save = FileAccess . open ( " user://endings.sds " , FileAccess . WRITE )
save . store_line ( " end_bldleave = 1 " )
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var transparency = 0
dnum = - 2
for i in range ( 100 ) :
transparency += 0.01
await get_tree ( ) . create_timer ( 0.01 ) . timeout
get_node ( " /root/Control/FadeToBlack " ) . color = Color ( 0 , 0 , 0 , transparency )
await get_tree ( ) . create_timer ( 0.01 ) . timeout
get_tree ( ) . change_scene_to_file ( " res://scenes/menu/menu.tscn " )
dnum += 1
else :
displaying = false
text = currentlyDisplaying
currentlyDisplaying = " "
func _on_yes_pressed ( ) :
if not currentlyDisplaying :
match dnum :
5 :
get_node ( " /root/Control/YesNo " ) . visible = false
get_node ( " /root/Control/Continue " ) . visible = true
displaySlow ( " Great! " )
dnum += 1
else :
displaying = false
text = currentlyDisplaying
currentlyDisplaying = " "
func _on_three_years_pressed ( ) :
if not currentlyDisplaying :
quizAnswered = true
else :
displaying = false
text = currentlyDisplaying
currentlyDisplaying = " "
func _on_five_years_pressed ( ) :
if not currentlyDisplaying :
quizAnswered = true
else :
displaying = false
text = currentlyDisplaying
currentlyDisplaying = " "
func _on_nine_years_pressed ( ) :
if not currentlyDisplaying :
quizCorrect = true
quizAnswered = true
else :
displaying = false
text = currentlyDisplaying
currentlyDisplaying = " "