extends ColorRect var fade = false var unfade = false var transparency = 0 func _process(_delta): if fade and not unfade: await get_tree().create_timer(0.01).timeout if color.a < 1: color = Color(0, 0, 0, transparency) else: color = Color(0, 0, 0, 1) fade = false transparency += 0.01 if unfade and not fade: await get_tree().create_timer(0.01).timeout if color.a > 0: color = Color(0, 0, 0, transparency) else: color = Color(0, 0, 0, 0) unfade = false transparency -= 0.01 if fade and unfade: color = Color(0, 0, 0, 100) func _on_dialog_fade_to_black(): transparency = 0 unfade = false fade = true func _on_dialog_unfade(): transparency = 1 fade = false unfade = true